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Haters of C++ need not attend.

Tag: rts

Written by Greg HorvaySeptember 22, 2017September 22, 2017

RTS C++ Setup – The Inputs Part 3.2

This tutorial will go over the forgotten feature: zooming. I call this part 3.2, since I said part 3 was the last 😛

Written by Greg HorvaySeptember 20, 2017

RTS C++ Setup – The Inputs Part 3: El Finalmente

In this final RTS input edition, we complete the ability to move around our camera for any top down bird’s-eye view type game.

Also there are way too many cultural references. Sorry.

Written by Greg HorvaySeptember 16, 2017September 16, 2017

RTS C++ Setup – The Inputs Part 2

Part 2 of the tutorial on creating an RTS camera in Lumberyard using c++

Written by Greg HorvaySeptember 14, 2017

RTS C++ Setup – The Inputs Part 1

This tutorial starts setting up a lumberyard game with RTS like player inputs for controlling the camera.

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