Amazon Lumberyard with Visual Code
This tutorial will go over how to set up Lumberyard C++ development with visual code.
This tutorial will go over how to set up Lumberyard C++ development with visual code.
In this tutorial, we will be doing a raycast and drawing where it is casting.
This will be the final part of the Input series. If you haven’t already, be sure to check out part 1, part 2, and part 3 This tutorial will focus on the ability to look up and down as the player. It will probably be the most complex part since it is the camera that […]
The following post is a tutorial on how to set up player inputs for Lumberyard using C++, part 2
Getting started with Lumberyard and setting up the environment
The following post is a tutorial on how to set up player inputs for Lumberyard using C++
Mocking out classes for testing in Lumberyard is no different than mocking anything using google mocks For the simple case, I suggest reading their Google Mocks for Dummies section. Creating the mock Recently I have been mocking out the process for running test that involve performing raycasting, so I’m going to share a bit of […]