This tutorial will go over the forgotten feature: zooming. I call this part 3.2, since I said part 3 was the last 😛
In this final RTS input edition, we complete the ability to move around our camera for any top down bird’s-eye view type game.
Also there are way too many cultural references. Sorry.
Part 2 of the tutorial on creating an RTS camera in Lumberyard using c++
This will be the final part of the Input series. If you haven’t already, be sure to check out part 1, part 2, and part 3 This tutorial will focus on the ability to look up and down as the player. It will probably be the most complex part since it is the camera that […]
In this tutorial we fix two of the 3 problems we created in the last tutorial.
The following post is a tutorial on how to set up player inputs for Lumberyard using C++, part 2
The following post is a tutorial on how to set up player inputs for Lumberyard using C++