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Lumberyard Tutor.me

Haters of C++ need not attend.

Tag: Getting Started

Written by Greg HorvayMay 15, 2018

Using VS2017’s Open Folder for Amazon Lumberyard

At first there were dinosaurs, but they got too big and fat and died. Then came Visual Studio. But it was too big and fat too. THEN game Visual Studio open folder. BOOM, perfect

Written by Greg HorvayOctober 11, 2017October 11, 2017

Getting Started with Lumberyard 1.11 and C++

Getting started with Lumberyard 1.11 and C++. The time is now, take control of your life. Turn off the TV and Gamelife it up, GAME LIFE!!

Written by Greg HorvaySeptember 22, 2017September 22, 2017

RTS C++ Setup – The Inputs Part 3.2

This tutorial will go over the forgotten feature: zooming. I call this part 3.2, since I said part 3 was the last 😛

Written by Greg HorvaySeptember 20, 2017

RTS C++ Setup – The Inputs Part 3: El Finalmente

In this final RTS input edition, we complete the ability to move around our camera for any top down bird’s-eye view type game.

Also there are way too many cultural references. Sorry.

Written by Greg HorvaySeptember 16, 2017September 16, 2017

RTS C++ Setup – The Inputs Part 2

Part 2 of the tutorial on creating an RTS camera in Lumberyard using c++

Written by Greg HorvaySeptember 14, 2017

RTS C++ Setup – The Inputs Part 1

This tutorial starts setting up a lumberyard game with RTS like player inputs for controlling the camera.

Written by Greg HorvayAugust 27, 2017

Raycasting with Lumberyard – Part 2 – The Correct Way

This tutorial will make a correction to the raycasting tutorial, as I thought Lumberyard didn’t provide a raycasting method, but it does.

Written by Greg HorvayAugust 26, 2017August 26, 2017

Amazon Lumberyard with Visual Code

This tutorial will go over how to set up Lumberyard C++ development with visual code.

Written by Greg HorvayAugust 20, 2017August 27, 2017

Raycasting with Lumberyard

In this tutorial, we will be doing a raycast and drawing where it is casting.

Written by Greg HorvayAugust 20, 2017September 2, 2017

Creating a Gem in Lumberyard and with gEnv Working

I was going to jump into a tutorial about raycasting in Lumberyard, which uses lots of old cryEngine stuff (like gEnv->pPhysicalWorld) and someone suggested putting a gem wrapper around it; and callable via an EBus. So that led me to this tutorial. It is super easy to create a Gem, so lets get started. Creating […]

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