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Lumberyard Tutor.me

Haters of C++ need not attend.

Tag: gEnv

Written by Greg HorvayAugust 20, 2017August 27, 2017

Raycasting with Lumberyard

In this tutorial, we will be doing a raycast and drawing where it is casting.

Written by Greg HorvayAugust 20, 2017September 2, 2017

Creating a Gem in Lumberyard and with gEnv Working

I was going to jump into a tutorial about raycasting in Lumberyard, which uses lots of old cryEngine stuff (like gEnv->pPhysicalWorld) and someone suggested putting a gem wrapper around it; and callable via an EBus. So that led me to this tutorial. It is super easy to create a Gem, so lets get started. Creating […]

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