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Lumberyard Tutor.me

Haters of C++ need not attend.

Tag: code

Written by Greg HorvayMay 15, 2018

Using VS2017’s Open Folder for Amazon Lumberyard

At first there were dinosaurs, but they got too big and fat and died. Then came Visual Studio. But it was too big and fat too. THEN game Visual Studio open folder. BOOM, perfect

Written by Greg HorvaySeptember 14, 2017

RTS C++ Setup – The Inputs Part 1

This tutorial starts setting up a lumberyard game with RTS like player inputs for controlling the camera.

Written by Greg HorvaySeptember 10, 2017September 11, 2017

Why Won’t My Components Show in the Damn Editor!!!!

This article discusses the common issues causing custom components to not show up in the editor.

Written by Greg HorvaySeptember 2, 2017September 2, 2017

Dynamic Slices and Placing Them in the Level

In this tutorial we explore creating a slice, making it dynamic, and using c++ to place the slice in the level based on a raycst.

Written by Greg HorvayAugust 27, 2017

Raycasting with Lumberyard – Part 2 – The Correct Way

This tutorial will make a correction to the raycasting tutorial, as I thought Lumberyard didn’t provide a raycasting method, but it does.

Written by Greg HorvayAugust 26, 2017August 26, 2017

Amazon Lumberyard with Visual Code

This tutorial will go over how to set up Lumberyard C++ development with visual code.

Written by Greg HorvayAugust 20, 2017September 2, 2017

Creating a Gem in Lumberyard and with gEnv Working

I was going to jump into a tutorial about raycasting in Lumberyard, which uses lots of old cryEngine stuff (like gEnv->pPhysicalWorld) and someone suggested putting a gem wrapper around it; and callable via an EBus. So that led me to this tutorial. It is super easy to create a Gem, so lets get started. Creating […]

Written by Greg HorvayAugust 16, 2017August 18, 2017

Starting with Lumberyard Input – Part 4

This will be the final part of the Input series. If you haven’t already, be sure to check out part 1, part 2, and part 3 This tutorial will focus on the ability to look up and down as the player. It will probably be the most complex part since it is the camera that […]

Written by Greg HorvayAugust 15, 2017August 18, 2017

Starting with Lumberyard Input – Part 3

In this tutorial we fix two of the 3 problems we created in the last tutorial.

Written by Greg HorvayAugust 15, 2017August 17, 2017

Starting with Lumberyard Input – Part 2

The following post is a tutorial on how to set up player inputs for Lumberyard using C++, part 2

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