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Lumberyard Tutor.me

Haters of C++ need not attend.

Tag: C++

Written by Greg HorvayMay 15, 2018

Using VS2017’s Open Folder for Amazon Lumberyard

At first there were dinosaurs, but they got too big and fat and died. Then came Visual Studio. But it was too big and fat too. THEN game Visual Studio open folder. BOOM, perfect

Written by Greg HorvayOctober 11, 2017October 11, 2017

Getting Started with Lumberyard 1.11 and C++

Getting started with Lumberyard 1.11 and C++. The time is now, take control of your life. Turn off the TV and Gamelife it up, GAME LIFE!!

Written by Greg HorvaySeptember 22, 2017September 22, 2017

RTS C++ Setup – The Inputs Part 3.2

This tutorial will go over the forgotten feature: zooming. I call this part 3.2, since I said part 3 was the last 😛

Written by Greg HorvaySeptember 20, 2017

RTS C++ Setup – The Inputs Part 3: El Finalmente

In this final RTS input edition, we complete the ability to move around our camera for any top down bird’s-eye view type game.

Also there are way too many cultural references. Sorry.

Written by Greg HorvaySeptember 16, 2017September 16, 2017

RTS C++ Setup – The Inputs Part 2

Part 2 of the tutorial on creating an RTS camera in Lumberyard using c++

Written by Greg HorvaySeptember 14, 2017

RTS C++ Setup – The Inputs Part 1

This tutorial starts setting up a lumberyard game with RTS like player inputs for controlling the camera.

Written by Greg HorvaySeptember 10, 2017September 11, 2017

Why Won’t My Components Show in the Damn Editor!!!!

This article discusses the common issues causing custom components to not show up in the editor.

Written by Olex LozitskiySeptember 5, 2017September 6, 2017

Fine-tuning your build: compiler and linker options in WAF

If you are a power IDE user (Visual Studio, etc) then you are used to setting your own compiler switches, linker switches, pre-processor macros and many other C++ compiler/linker related options. If so you might have wondered what switches does Lumberyard build uses and where can you set your own or remove existing ones? Your […]

Written by Greg HorvaySeptember 2, 2017September 2, 2017

Dynamic Slices and Placing Them in the Level

In this tutorial we explore creating a slice, making it dynamic, and using c++ to place the slice in the level based on a raycst.

Written by Greg HorvayAugust 27, 2017

Raycasting with Lumberyard – Part 2 – The Correct Way

This tutorial will make a correction to the raycasting tutorial, as I thought Lumberyard didn’t provide a raycasting method, but it does.

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