Getting the Environment Setup in Lumberyard 1.10 for C++
Getting started with Lumberyard and setting up the environment
Getting started with Lumberyard and setting up the environment
The following post is a tutorial on how to set up player inputs for Lumberyard using C++
Disclaimer: These views are not the views of Amazon or official Lumberyard policy. Honestly, it’s just a rant. The value of testing It is a misconception to think that test are written to determine if you wrote your code properly. Sometimes this is true if you are a true Test Driven Developer (TDD) but in […]
Mocking out classes for testing in Lumberyard is no different than mocking anything using google mocks For the simple case, I suggest reading their Google Mocks for Dummies section. Creating the mock Recently I have been mocking out the process for running test that involve performing raycasting, so I’m going to share a bit of […]