I had a thought today: “I sure wish I could see how EBuses and Components interact with each other in my code in a visual manner.” So I made a tool that does just that. https://github.com/Aristo7/EBusScanner EBusScanner Scans your source code for Lumberyard EBuses and their use. Build a digraph out of that information. Usage […]
All throughout 2018 I’ve been working on my next Lumberyard book: “Game Programming with Amazon Lumberyard” for LY 1.15. It’s almost done! 🙂 Ahead of its release I’m going to share its Table of Contents to give you an idea of what it will contain. (Hint: a lot!).
At first there were dinosaurs, but they got too big and fat and died. Then came Visual Studio. But it was too big and fat too. THEN game Visual Studio open folder. BOOM, perfect
Join the Unofficial Amazon Lumberyard Slack!
I have published a book on Amazon – “Multiplayer Programming in Amazon Lumberyard: Unofficial C++ Guide to GridMate in Lumberyard 1.11” http://a.co/0kQ40O3 Enjoy! 🙂 If you have any questions ask away!
Getting started with Lumberyard 1.11 and C++. The time is now, take control of your life. Turn off the TV and Gamelife it up, GAME LIFE!!
This tutorial will go over the forgotten feature: zooming. I call this part 3.2, since I said part 3 was the last 😛
In this final RTS input edition, we complete the ability to move around our camera for any top down bird’s-eye view type game.
Also there are way too many cultural references. Sorry.
Part 2 of the tutorial on creating an RTS camera in Lumberyard using c++
This tutorial starts setting up a lumberyard game with RTS like player inputs for controlling the camera.