This tutorial will go over the forgotten feature: zooming. I call this part 3.2, since I said part 3 was the last 😛
In this final RTS input edition, we complete the ability to move around our camera for any top down bird’s-eye view type game.
Also there are way too many cultural references. Sorry.
Part 2 of the tutorial on creating an RTS camera in Lumberyard using c++
This tutorial starts setting up a lumberyard game with RTS like player inputs for controlling the camera.
This article discusses the common issues causing custom components to not show up in the editor.
If you are a power IDE user (Visual Studio, etc) then you are used to setting your own compiler switches, linker switches, pre-processor macros and many other C++ compiler/linker related options. If so you might have wondered what switches does Lumberyard build uses and where can you set your own or remove existing ones? Your […]
In this tutorial we explore creating a slice, making it dynamic, and using c++ to place the slice in the level based on a raycst.