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Getting started with Lumberyard 1.11 and C++. The time is now, take control of your life. Turn off the TV and Gamelife it up, GAME LIFE!!
This tutorial will go over the forgotten feature: zooming. I call this part 3.2, since I said part 3 was the last 😛
Part 2 of the tutorial on creating an RTS camera in Lumberyard using c++
This tutorial starts setting up a lumberyard game with RTS like player inputs for controlling the camera.
This tutorial will make a correction to the raycasting tutorial, as I thought Lumberyard didn’t provide a raycasting method, but it does.
This tutorial will go over how to set up Lumberyard C++ development with visual code.
In this tutorial, we will be doing a raycast and drawing where it is casting.
I was going to jump into a tutorial about raycasting in Lumberyard, which uses lots of old cryEngine stuff (like gEnv->pPhysicalWorld) and someone suggested putting a gem wrapper around it; and callable via an EBus. So that led me to this tutorial. It is super easy to create a Gem, so lets get started. Creating […]
This will be the final part of the Input series. If you haven’t already, be sure to check out part 1, part 2, and part 3 This tutorial will focus on the ability to look up and down as the player. It will probably be the most complex part since it is the camera that […]