Skip to content
  • About
  • Contact

Lumberyard Tutor.me

Haters of C++ need not attend.

Category: Lumberyard 1.10

Written by Greg HorvaySeptember 22, 2017September 22, 2017

RTS C++ Setup – The Inputs Part 3.2

This tutorial will go over the forgotten feature: zooming. I call this part 3.2, since I said part 3 was the last 😛

Written by Greg HorvaySeptember 20, 2017

RTS C++ Setup – The Inputs Part 3: El Finalmente

In this final RTS input edition, we complete the ability to move around our camera for any top down bird’s-eye view type game.

Also there are way too many cultural references. Sorry.

Written by Greg HorvaySeptember 16, 2017September 16, 2017

RTS C++ Setup – The Inputs Part 2

Part 2 of the tutorial on creating an RTS camera in Lumberyard using c++

Written by Greg HorvaySeptember 14, 2017

RTS C++ Setup – The Inputs Part 1

This tutorial starts setting up a lumberyard game with RTS like player inputs for controlling the camera.

Written by Olex LozitskiySeptember 5, 2017September 6, 2017

Fine-tuning your build: compiler and linker options in WAF

If you are a power IDE user (Visual Studio, etc) then you are used to setting your own compiler switches, linker switches, pre-processor macros and many other C++ compiler/linker related options. If so you might have wondered what switches does Lumberyard build uses and where can you set your own or remove existing ones? Your […]

Website Built with WordPress.com.
  • Follow Following
    • Lumberyard Tutor.me
    • Already have a WordPress.com account? Log in now.
    • Lumberyard Tutor.me
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar