RTS C++ Setup – The Inputs Part 3.2
This tutorial will go over the forgotten feature: zooming. I call this part 3.2, since I said part 3 was the last 😛
This tutorial will go over the forgotten feature: zooming. I call this part 3.2, since I said part 3 was the last 😛
In this final RTS input edition, we complete the ability to move around our camera for any top down bird’s-eye view type game.
Also there are way too many cultural references. Sorry.
Part 2 of the tutorial on creating an RTS camera in Lumberyard using c++
This tutorial starts setting up a lumberyard game with RTS like player inputs for controlling the camera.
In this tutorial we explore creating a slice, making it dynamic, and using c++ to place the slice in the level based on a raycst.
In this tutorial, we will be doing a raycast and drawing where it is casting.
This will be the final part of the Input series. If you haven’t already, be sure to check out part 1, part 2, and part 3 This tutorial will focus on the ability to look up and down as the player. It will probably be the most complex part since it is the camera that […]
In this tutorial we fix two of the 3 problems we created in the last tutorial.
The following post is a tutorial on how to set up player inputs for Lumberyard using C++, part 2
The following post is a tutorial on how to set up player inputs for Lumberyard using C++