When scooby doo and gang journey to the island, they find the ghost plaguing the town folk. But ghost don’t exist, and it was actually caused by the townfolk forgetting to connect to the GhostRequestBus. If only they had BusLint to save them!
Getting started with Lumberyard 1.11 and C++. The time is now, take control of your life. Turn off the TV and Gamelife it up, GAME LIFE!!
This tutorial will make a correction to the raycasting tutorial, as I thought Lumberyard didn’t provide a raycasting method, but it does.
This tutorial will go over how to set up Lumberyard C++ development with visual code.
In this tutorial, we will be doing a raycast and drawing where it is casting.
I was going to jump into a tutorial about raycasting in Lumberyard, which uses lots of old cryEngine stuff (like gEnv->pPhysicalWorld) and someone suggested putting a gem wrapper around it; and callable via an EBus. So that led me to this tutorial. It is super easy to create a Gem, so lets get started. Creating […]