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Lumberyard Tutor.me

Haters of C++ need not attend.

Category: Environment

Written by Greg HorvayMay 15, 2018

Using VS2017’s Open Folder for Amazon Lumberyard

At first there were dinosaurs, but they got too big and fat and died. Then came Visual Studio. But it was too big and fat too. THEN game Visual Studio open folder. BOOM, perfect

Written by Greg HorvayOctober 11, 2017October 11, 2017

Getting Started with Lumberyard 1.11 and C++

Getting started with Lumberyard 1.11 and C++. The time is now, take control of your life. Turn off the TV and Gamelife it up, GAME LIFE!!

Written by Olex LozitskiySeptember 5, 2017September 6, 2017

Fine-tuning your build: compiler and linker options in WAF

If you are a power IDE user (Visual Studio, etc) then you are used to setting your own compiler switches, linker switches, pre-processor macros and many other C++ compiler/linker related options. If so you might have wondered what switches does Lumberyard build uses and where can you set your own or remove existing ones? Your […]

Written by Greg HorvayAugust 26, 2017August 26, 2017

Amazon Lumberyard with Visual Code

This tutorial will go over how to set up Lumberyard C++ development with visual code.

Written by Greg HorvayAugust 20, 2017August 27, 2017

Raycasting with Lumberyard

In this tutorial, we will be doing a raycast and drawing where it is casting.

Written by Greg HorvayAugust 20, 2017September 2, 2017

Creating a Gem in Lumberyard and with gEnv Working

I was going to jump into a tutorial about raycasting in Lumberyard, which uses lots of old cryEngine stuff (like gEnv->pPhysicalWorld) and someone suggested putting a gem wrapper around it; and callable via an EBus. So that led me to this tutorial. It is super easy to create a Gem, so lets get started. Creating […]

Written by Greg HorvayAugust 14, 2017October 2, 2017

Getting the Environment Setup in Lumberyard 1.10 for C++

Getting started with Lumberyard and setting up the environment

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