When scooby doo and gang journey to the island, they find the ghost plaguing the town folk. But ghost don’t exist, and it was actually caused by the townfolk forgetting to connect to the GhostRequestBus. If only they had BusLint to save them!
At first there were dinosaurs, but they got too big and fat and died. Then came Visual Studio. But it was too big and fat too. THEN game Visual Studio open folder. BOOM, perfect
I have published a book on Amazon – “Multiplayer Programming in Amazon Lumberyard: Unofficial C++ Guide to GridMate in Lumberyard 1.11” http://a.co/0kQ40O3 Enjoy! 🙂 If you have any questions ask away!
Getting started with Lumberyard 1.11 and C++. The time is now, take control of your life. Turn off the TV and Gamelife it up, GAME LIFE!!
This tutorial will go over the forgotten feature: zooming. I call this part 3.2, since I said part 3 was the last 😛
In this final RTS input edition, we complete the ability to move around our camera for any top down bird’s-eye view type game.
Also there are way too many cultural references. Sorry.
Part 2 of the tutorial on creating an RTS camera in Lumberyard using c++
This tutorial starts setting up a lumberyard game with RTS like player inputs for controlling the camera.
This article discusses the common issues causing custom components to not show up in the editor.
If you are a power IDE user (Visual Studio, etc) then you are used to setting your own compiler switches, linker switches, pre-processor macros and many other C++ compiler/linker related options. If so you might have wondered what switches does Lumberyard build uses and where can you set your own or remove existing ones? Your […]