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Lumberyard Tutor.me

Haters of C++ need not attend.

Author: Greg Horvay

Written by Greg HorvayAugust 27, 2017

Raycasting with Lumberyard – Part 2 – The Correct Way

This tutorial will make a correction to the raycasting tutorial, as I thought Lumberyard didn’t provide a raycasting method, but it does.

Written by Greg HorvayAugust 26, 2017August 26, 2017

Amazon Lumberyard with Visual Code

This tutorial will go over how to set up Lumberyard C++ development with visual code.

Written by Greg HorvayAugust 20, 2017August 27, 2017

Raycasting with Lumberyard

In this tutorial, we will be doing a raycast and drawing where it is casting.

Written by Greg HorvayAugust 20, 2017September 2, 2017

Creating a Gem in Lumberyard and with gEnv Working

I was going to jump into a tutorial about raycasting in Lumberyard, which uses lots of old cryEngine stuff (like gEnv->pPhysicalWorld) and someone suggested putting a gem wrapper around it; and callable via an EBus. So that led me to this tutorial. It is super easy to create a Gem, so lets get started. Creating […]

Written by Greg HorvayAugust 16, 2017August 18, 2017

Starting with Lumberyard Input – Part 4

This will be the final part of the Input series. If you haven’t already, be sure to check out part 1, part 2, and part 3 This tutorial will focus on the ability to look up and down as the player. It will probably be the most complex part since it is the camera that […]

Written by Greg HorvayAugust 15, 2017August 18, 2017

Starting with Lumberyard Input – Part 3

In this tutorial we fix two of the 3 problems we created in the last tutorial.

Written by Greg HorvayAugust 15, 2017August 17, 2017

Starting with Lumberyard Input – Part 2

The following post is a tutorial on how to set up player inputs for Lumberyard using C++, part 2

Written by Greg HorvayAugust 14, 2017October 2, 2017

Getting the Environment Setup in Lumberyard 1.10 for C++

Getting started with Lumberyard and setting up the environment

Written by Greg HorvayAugust 12, 2017August 18, 2017

Starting with Lumberyard Input – Part 1

The following post is a tutorial on how to set up player inputs for Lumberyard using C++

Written by Greg HorvayAugust 10, 2017August 10, 2017

The value of Unit Test and Integration Test

Disclaimer: These views are not the views of Amazon or official Lumberyard policy. Honestly, it’s just a rant. The value of testing It is a misconception to think that test are written to determine if you wrote your code properly. Sometimes this is true if you are a true Test Driven Developer (TDD) but in […]

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