Lumberyard 1.18 brings a new gem: PhysX functionality in preview mode. I’m here to share a code snippet to get something accomplished in it that isn’t available out of the box: dynamically resizing collision shapes. The new component for physical shapes is PhysX Collider. In the editor you can modify its size, for example sphere’s […]
I have updated my book to the latest Lumberyard as of March 2019: Lumberyard 1.18. The book has been expanded with 2 new chapters and all chapters were re-worked to use the new PhysX gem (instead of legacy physics). Enjoy! Print and EBook Editions P.S. GitHub for the book is here: https://github.com/Aristo7/LYBook_1.18 P.P.S. If you […]
If you attempted to install Wwise in Lumberyard 1.18 you likely ran into an issue installing Wwise 2018. Here is a snippet from my upcoming update to Game Programming with Amazon Lumberyard that shows how to correct the issue.
If you tried to use PhysX gem in Lumberyard 1.18 you likely ran into a compilation issue. This post is here to solve your problem. You are simply missing NVidia PhysX SDK with your installation that you can install from Setup Assistant. Here is a page out of my book on the topic.
With the release of Lumberyard 1.18 ( https://docs.aws.amazon.com/lumberyard/latest/releasenotes/lumberyard-v1.18.html ) I have began updating my book “Game Programming with Amazon Lumberyard” to 1.18. It will take a little bit since I’m going to show how to use PhysX instead of CryPhysics that my book releases have used so far. Stay tuned for updates. If you have […]
Second Edition has been updated to Lumberyard 1.17. Print Edition EBook Enjoy! P.S. The accompanying source code is available at https://github.com/Aristo7/LYBook_1.17
When scooby doo and gang journey to the island, they find the ghost plaguing the town folk. But ghost don’t exist, and it was actually caused by the townfolk forgetting to connect to the GhostRequestBus. If only they had BusLint to save them!