Second Edition has been updated to Lumberyard 1.17. Print Edition EBook Enjoy! P.S. The accompanying source code is available at https://github.com/Aristo7/LYBook_1.17
When scooby doo and gang journey to the island, they find the ghost plaguing the town folk. But ghost don’t exist, and it was actually caused by the townfolk forgetting to connect to the GhostRequestBus. If only they had BusLint to save them!
Second Edition is out. (Updated to Lumberyard 1.16.) Print Edition EBook Enjoy! P.S. The accompanying source code is available at https://github.com/Aristo7/LYBook_1.16
After almost a year of writing, I am publishing my new general book on Lumberyard (1.16). It’s out now on Amazon. See the links below. Print Edition EBook Enjoy! P.S. The accompanying source code is available at https://github.com/Aristo7/LYBook_1.16
I had a thought today: “I sure wish I could see how EBuses and Components interact with each other in my code in a visual manner.” So I made a tool that does just that. https://github.com/Aristo7/EBusScanner EBusScanner Scans your source code for Lumberyard EBuses and their use. Build a digraph out of that information. Usage […]
All throughout 2018 I’ve been working on my next Lumberyard book: “Game Programming with Amazon Lumberyard” for LY 1.15. It’s almost done! 🙂 Ahead of its release I’m going to share its Table of Contents to give you an idea of what it will contain. (Hint: a lot!).
At first there were dinosaurs, but they got too big and fat and died. Then came Visual Studio. But it was too big and fat too. THEN game Visual Studio open folder. BOOM, perfect